Game Club - Temporary Website
A “Noir Science Fiction Turn-Based Tactical Squad Combat Game” ... from scratch



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Update Log

Added the promised meeting notes - October 1, 2005
-Meeting Notes for 9-18-2005
-Meeting Notes for 9-10-2005
-Meeting Notes for 9-2-2005
-Meeting Notes for 8-30-2005
-Meeting Notes for 8-29-2005

Stan updates unit information spreadsheet - September 25, 2005
-Unit Min and Max - detailed spreadsheet on all computed unit values for all classes

John and Mike complete the first version game design document
-Flowchart image – a first version class interactivity chart
-Class responsibilities outline – please let me know what you want to work on!

Mike completes first version interface design document - July 16, 2005
-Interface Script Script outline
-Interface Example image – please don't laugh at my Paint skills

Stan completes first version of Squads, Units, Equipment – June 24, 2005
– code classes complete – old text files listed below
-Character document
-Factions and Equipment document
-Main Story document

Meeting Wednesday, May 11, 2005 6:30 PM ~ 8:00 – VH 2nd floor computer lab
-Broke down some primary job positions
-Discussed some story ideas
-Discussed design decision content
-Read the meeting notes.

Meeting Thursday, May 5, 2005 6:30 PM- VH1200
-Discussed capstone approval
-Announced completion of webpage and forum preparations
-Spent the majority of time brainstorming design decisions
-Read the meeting notes.

Meeting Thursday, April 28, 2005, 6:30 PM-
-Got everyone talking about their favorite games, general introductions
-Split up the work load a bit, didn't formalize all positions
-Read the meeting notes.