| Calculus is an incredible field of Mathematics that is
completely unique from all previous forms of math. Calculus has two major
forms or study, differentiation and integration. Differentiation can
be used to find the rates of change of functions or remove dimensions from
n-dimensional objects. Integration is the inverse operation to
differentiation, it can be used to add dimensions to an n-dimensional
object. Before Calculus, the only functional that an individual can find
the slope of is a straight line. What is the slope of the line
below? It's trivial to determine that the rise/run slope of this
function is 1/2.

Now, what's the slope of the graph below?

It changes. As the x-coordinate increases, the slope increases.
Using differential Calculus we can analyze this function's rate of change
to find, at any given point, the exact slope. Voila! At x=1 the
slope is exactly 2, a straight line with the slope of 2 and the correct
y-intercept is perfectly tangent to the function!
Knowing that the slope is 2 at x=1, a line can be generated using the
following equation, commonly referred to as the point-slope form:

Substituting in the x and y values (x1 = 1, y1 = 1), and m = slope = 2,
the equation for our perfectly tangent line is:

Plotted together with our original function, we have the following:

But how was this accomplished? First imagine the case where we
attempted to get the slope of the function. It doesn't work because the
slope clearly changes at every point. Let's try to get the slope at
the coordinate x=1. We can start by using the rise/run formula
between x=[0, 1]. We let our first coordinate be the origin, (0,0)
and our second coordinate be (1,1). Running our calculations
through, our graph looks something like the following:

This isn't correct by a rather large margin. Let's try moving our
origin coordinate a little closer, to (0.5, 0.25). Our slope is now,
and our graph is now:
 That's a lot
better, but we can still see that there's some difference between the
function and our line. Let's try it again, moving our origin
coordinate much closer, to (0.99, 0.9801). Our graph is now:
 It should now be
very clear how differential Calculus works. Finding the rate of
change of a function is accomplished by using infinitely small units
anywhere in the function. The equation for accomplishing this is
below:
 The lim
(limit) means that, as the delta-x becomes infinitely small, we approach
the point where the rise/run approaches the perfectly correct amount.
An example: Let:
 If we
substitute f(x) with x^2 within the limit, then we have the following:
 Expanding this
equation within the limit and simplifying, the following can be obtained:
 Finally, if we
do the limit and substitute in the fact that
then we have the
final result:
 This process
can be applied to ANY equation. However, some equations are impossible to
differentiate. There are many tricks and accepted general formulas to
differentiating many equations Below are some graphs that I think are
cool. The derivative of the sine() is cosine(). The derivative
of cosine() is -sine(). The derivative of -sine() is -cosine().
And finally, the derivative of -cosine() is sine(). These four
graphs are all plotted together.
 In addition
to making pretty graphs, Calculus has applications in nearly every field
of physical study. One application is maximization and minimization
problems. Suppose a person wishes to maximize their viewing angle at a
movie theatre, as shown below. The bottom of the screen is ten feet
from the ground, and screen is fifty feet tall. The seat is oriented
so that a person's eyes are 3 feet above the ground, and the floor is
inclined at 15 degrees. How far back should a person sit to maximize their
viewing angle?
 We want to
create an equation that tells exactly what the angle of viewing is as a
function of the distance from the screen. First it is important to
note that the offset height due to the floor's incline, y, can be
expressed as a function of the distance from the screen, x, with
the following equation:

 The function can
be described as the top angle subtracted by the bottom angle. The top
angle can be computed by noting that the tangent of the top angle is equal
the difference of the movie screen's top height minus the viewing height,
divided by the screen distance, (basically rise/run). The same can
be done for the bottom angle, and the final equation is below.




 How can this
equation be useful? To find the maxima or minima of an equation, simply
set the derivative of the equation equal to zero. How does this work?
Think about it. When does a mountain peek occur? When the change in
the mountain height switches from positive to negative. When dealing with
infinitely small units, a maximum point or minimum point can be found by
searching for when the change switches from positive to negative (maximum)
or negative to positive (minimum).
 What a monster!
Set it equal to zero and solve for x, thank goodness for math programs,
and we have...

 Alright, so now we
know that the best seat in the house is 19.29 feet horizontally from the
screen. If we plot the graph of the viewing angle, we can see
clearly that this makes perfect sense. Note that the viewing angle is in
terms of degrees, while in the equations above it was in respect to
radians.
 There are many
ways to prove that a point is either a maximum or a minimum. My
favorite method is the second derivative test. Take the derivative of the
first derivative to find if the slope itself is increasing or decreasing,
implying that the whole thing is is either a minimum or maximum
respectively. |